Quick Command Reference

Chat Triggers & Controls
Factions GET TEAM

Auto-assign into Red, Blue, or Yellow.

!team !join
Economy EVERYONE

Check balance, claim daily grant, or panhandle.

!tokens !daily !panhandle
Fishing EVERYONE

Hatch fish eggs or reel in lanes 1 to 5.

!hatch !reel [1-5]
Plinko Board EVERYONE

Drop a physics sphere down the peg board.

!drop !ball !plinko
Weapon Toss NEED TEAM

Launch weapons at team rings (Power 2.5–7.5).

![weapon] [pwr] axe sword spear shield dagger
Space Race NEED TEAM

Roll velocity pulses for your team's spacecraft.

!space !launch !race
UI Cannon NEED TEAM

Aim angle (20–70) and launch power (1–50) at viewport borders.

!aim [angle] !power [val]

Token System & Economy

EVERYONE

Tokens are your action fuel across stream games. You receive 500 free tokens daily upon showing up, plus an immediate 3,000 token signing bonus when drafted to a faction.
If you run completely dry, you can invoke emergency panhandling for 150 tokens. Unlimited uses, but telemetry logs every instance.

Assets: Math is free.
!daily
!tokens
!panhandle
!exchange [score]

Token & Score Ethos

Tokens will never be purchasable with real money. Points accumulated via minigames are not persistent, which means they reset at the end of the stream, but they can be exchanged back into utility tokens via the mobile remote or chat commands.

Cage Fishing

EVERYONE

Hatch and release fish into an aquatic coordinate grid. Drop custom submerged cages onto target tiles for 10 seconds to trap and reel in any specimens that wander inside.

!egg
!hatch
!fish [A-D][0-4]
!reel [A-D][0-4]

TODOLiterally need to do the whle cage thing.

Grid Coordinates & Trap Multipliers

A 4×5 chess-style grid (A–D, 0–4). Dropping a cage locks the coordinate for 10 seconds, immediately collecting any autonomous wanderer entering the trigger bounds.

Reverse Medieval Ring Toss

NEED TEAM

Catapult weapon classes at concentric targets with designated velocity impulses between 2.5 and 7.5.

!axe [power]
!sword [power]
!spear [power]
!shield [power]
!dagger [power]

Ring Scoring Matrices

• Ring matches your assigned team: 5x Base Value.
• Ring belongs to an opposing team: 1x Split Value awarded to both factions.
• Dead Bullseye / Center Ring: 40x Base Value.

Space Race

NEED TEAM

Three orbital vessels compete along an undulating vector corridor. Chatters pulse thrust engines to push their faction's ship past the gate.

!space
!launch
!race

(Targeted for retirement soon once the monster ring arena goes live.)

Team Roster & Colors

FACTIONS

Chat members belong to one of three primary teams. Team assignments dictate your visual appearance, color-mixing mechanics, and daily leaderboard standings.

!team
!join

The Three Factions

Team Primary Tint Unassigned State
CRIMSON RAIDERS Red
BLUE JAYS Blue
YELLOW HORNETS Yellow
No Team White Locked out of color-required modes.

Color Blending Mechanics

- Unassigned users deploy default white items.
- Co-op actions combine faction hues:
  * Red + Blue   -> Purple
  * Blue + Yellow -> Magenta
  * Red + Yellow  -> Orange
- Daily team scores aggregate all points earned by active roster members.

UI Cannon

Chat Artillery

Chat lobs primed kinetic ornaments across live game viewports to fracture, detonate, and collapse the physical scaffolding framing the stream overlay.

!aim [angle]
!power [power]

(Need to add some visual feedback)

Underlying Mechanics

- Cannon fires explosive ornaments at structural HUD framing.
- Requires two coordination steps: Angle adjustment (20°-70°) followed by Power deployment (1-50).
- Individual cooldown window: 15 seconds.
- Cross-faction inputs blend payload colors prior to ignition.
- Points awarded per volumetric scaffolding chunk destroyed.

Misc art credits: Pixabay -> thedigitalartist-banner

Misc art credits: Itch.io -> Wenrexa - Sci Fi SFX Pack